Not that it’s really imperative to know the name of anything, when you’re botting, but I recently spent a little bit of time reverse-engineering the GetPlayerName function so that I could read player names in memory. The way I figure it, it’ll be nice to keep a list of the different players that were seen by my bot, how long they remained near me, etc. Or, maybe, further down the road, I may make myself a tool that automatically heals / follows a certain character, based on their name. Either way, I convinced myself it was worth the time to figure out, so now I’ll share it with you. (more…)